The XR Early childhood school Dav Program Software simulates a complete dav in the kindergarten environment, providing a realistic reproductionof dailv activities, The process is achieved through 3D simulation scenes, animaions, and interactive 3D character models. It incorporates characterdialogues, interactive actions, and situational simulations to replicate the typical routines and scenarios of children in kindergarten. Students folow thestandardized teaching mamagement procedures to complete training tasks, which include assessments of key knowledge points. This sofware trulyintegrates theory,practice.and evaluation into a unifed teaching model.
2. XR Accidental First Aid Care Software for Infants and Children
To meet the requirements of infant and toddler care, this software is developed based on the theoretical framework of "Accidental First Aid Care forYoung Children." it uses childcare institutions as modeling references and integrates virtual reality technology. The software is divided into modules suchas handling foreign bodies in the pharynx and trachea, nasal foreign bodies, food poisoning, electrocution, febrie convulsions, and venomous insect bites.
3. XR Preschool Health Care Practical Training Software
XR Preschool Health Care Practical Training software is divided into six maior modules: the Wonderful Human Body, Preschool children's Growthand Development, Early Childhood Health Care, Prevention and Treatment of Accidental Imjuries,Prevention and "Treatment of Common Diseases, andEarly Childhood Mental Health. Users can interact with the UI interface to select and experience the relevant modules.
4. XR Infant and Child Injury Management Software
To meet the requirements of infant and child care, the software isdeveloped based on the theoretical foundation of "Infant and Toddler InjuryManagement," using childcare institutions as a modeling reference andintegrating virtual reality technology.
5. XR Common Behavioral Management Software for Young Children
Designed with reference to the kindergarten environment and integrated with virtual reality technology, the software is divided into five modules. disruptive behavior, emotional adjustment for school entry, aggressive behavior, reporting behavior, and social behavior.